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04-09-2017 | #11 | |||||||||||
Mystic
Join Date: Apr 2017
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Re: Amnesia: The Dark Descent
Amnesia popularized this first person stealth/defenseless horror shtick that is all the rage these days. It didn't invent it, considering the developer's earlier titles as well as even earlier games like Hellnight or earlier parts of Xbox Call of Cthulhu (from which they stole those mental health mechanics BTW), but it was the game that made it so popular. it helped that Twitch/YT channels like PewPieDie became a thing at that time, in large part due to games like Amnesia (if you don't know what I am talking about, don't bother to investigate it. ignorance is a bliss in this case) and that game came with easy to use editor that resulted in tons of fan made content.
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2 Thanks From: | miguel1984 (04-09-2017), Mr. Veech (04-09-2017) |
04-09-2017 | #12 | |||||||||||
Grimscribe
Join Date: Aug 2016
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Re: Amnesia: The Dark Descent
It's true that the main reason A:I was so good is that the team who worked on it were passionate about the project itself. Unfortunately, the amount of resources utilized to turn said passion into a reality resulted in less than desirable sales. I prefer A:I over both Amnesia and Soma. It was simply a better game in my opinion. While money isn't always the issue, it's true that passion accompanied by money is better than passion with a smaller budget, though I don't think the specific issue you mentioned has to do with money. Nevertheless, we wouldn't have that kind of game without a substantial backing. I shudder to think about how much the assets alone in A:I cost, assets which play a significant role in recreating the atmosphere of the original game. You see a ton of reused assets in Amnesia because it was created by a smaller team.
A:I was a niche title with a AAA budget. Economically, it was stupid for Sega to have given Creative Assembly the green light. But that's why it's so great. Frictional Games, of course, is also passionate about making a specific genre of games. I personally thought Amnesia was a great game with a lot of influence from Lovecraft. But playing it now, as opposed to when it was first released, is perhaps different. The problem you mentioned was acknowledged by the developers themselves. They wrote a wonderful article regarding this problem: In The Games Of Madness: Thoughts on Alien: Isolation and Horror Simulation | |||||||||||
"In a less scientific age, he would have been a devil-worshipper, a partaker in the abominations of the Black Mass; or would have given himself to the study and practice of sorcery. His was a religious soul that had failed to find good in the scheme of things; and lacking it, was impelled to make of evil itself an object of secret reverence."
~ Clark Ashton Smith, "The Devotee of Evil" |
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Thanks From: | miguel1984 (04-09-2017) |
04-09-2017 | #13 |
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Re: Amnesia: The Dark Descent
Since getting a PS4 a few months ago, Alien: Isolation has been my favourite game for it. It's too long, but what I appreciate is how it goes for unscripted scares. It makes it still scary to replay, while Resident Evil 7 isn't so much.
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2 Thanks From: | miguel1984 (04-09-2017), Mr. Veech (04-09-2017) |
04-09-2017 | #14 |
Grimscribe
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Re: Amnesia: The Dark Descent
Someone else earlier on this thread mentioned how Amnesia nicked its sanity meter from Call of Cthulhu. To be fair though, it could be argued that Call of Cthulhu got the idea from the (supremely underrated) Gamecube game Eternal Darkness. I actually finally got around to beating Dark Corners of the Earth recently. An okay game, but buggy/glitch as hell. It crashed so many times it's not even funny. My favorite survival horror game is probably still System Shock 2. Actually, the first DOOM is still a favorite as well. |
“Human life is limited but I would like to live forever.”
-Yukio Mishima |
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Thanks From: | Spiral (04-10-2017) |
04-09-2017 | #15 | |||||||||||
Mystic
Join Date: Apr 2017
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Re: Amnesia: The Dark Descent
I know of that game but, sadly, I never owned Gamecube.
Speaking of Amnesia being too easy on the player, sequel is actually even worse in that regard. Though, to be fair, that one wasn't even developed by the same guys. | |||||||||||
Thanks From: | Mr. Veech (04-09-2017) |
04-09-2017 | #16 | |||||||||||
Grimscribe
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Re: Amnesia: The Dark Descent
Isn't seeing them supposed to be the scariest part? | |||||||||||
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04-09-2017 | #17 | |||||||||||
Grimscribe
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Re: Amnesia: The Dark Descent
Aren't sanity points a staple in Lovecraftian tabletop games? I think there are other games before Eternal Darkness that had a sanity meter but I can't be sure. I found Eternal Darkness quite an awkward game mechanically, though not as bad as the Siren series. | |||||||||||
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04-09-2017 | #18 | |||||||||||
Grimscribe
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Re: Amnesia: The Dark Descent
@ Robert Eternal Darkness - man, that was a long time ago. That game was way ahead of it's time. | |||||||||||
"In a less scientific age, he would have been a devil-worshipper, a partaker in the abominations of the Black Mass; or would have given himself to the study and practice of sorcery. His was a religious soul that had failed to find good in the scheme of things; and lacking it, was impelled to make of evil itself an object of secret reverence."
~ Clark Ashton Smith, "The Devotee of Evil" |
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