I'm a huge gamer myself and have been since my dad and I spent many nights programming simple games back in the 80s. The whole scene has shifted greatly, no doubt, but I feel it's a very interesting time to be active in the gaming scene with the emergence of Kickstarter and similar resources. The whole argument that companies aren't making games because they are too expensive isn't all that solid considering these campaigns have shown that people are willing to pay for exceptional games(Star Citizen for example; $2,000,000 pledged on a $500,000 goal). The problem is that most people who play games are the mouthdrooling Call Of Duty weeked-warrior types who will buy whatever they are told is the best. Why would big-business developers try to innovate when they don't have to? They can literally make the same game over and over, charge $60 for it and market it in such a way that makes it appear to be the greatest thing since the last game they made, and the mindless drones will eat it up without question. Innovation is happening, though. Just look at the Greenlight section on Steam or Kickstarter in general. Guild Wars 2 is another great example of a company taking huge leaps to revolutionize a genre. While certain systems might not have turned out as well as they intended, their vision DID fundamentally change the genre in positive ways.
Trine, Mind: Path To Thalamus(Created by ONE dude), Bothers: A Tale of Two Sons, Bastion, Transistor, Bioshock, LIMBO, Dear Esther, The Swapper; these are all games I have played recently and found to be not only amazing experiences, but wonderful
actual games as well. I do agree that somewhere along the line the concept of video games being actual games became lost to narritive-driven systems that do not translate well to the inherent nature of the platform. But, I think that is beginning to change as games like Mind

ath to Thalamus, Brothers: A Tale of Two Sons, and Dear Esther have shown. These games present new ways to tell stories within virtual, interactive worlds that actually work really well. Brilliant and often breathtaking, I truly believe that these types of games are just the beginning in making the medium a true platform for artistic creation.
As far as the PC platform goes, there is a great deal of overlap now between them and consoles, but the role the PC has in the market is definitely unique and very much exclusive to the platform. Skyrim, for example, can essentially be any fantasy game you want it to be thanks to the passion of the mod community, which cannot and does not exist in the realm of consoles. World of Warcraft still has 7 million people playing it after it's release 10 years ago and it also has a rich and thriving competitive scene not only in PvP but also PvE. Like all MMORPGs. It is also completely reliant on the exclusive benefits of the PC platform. Star Citizen is without question one of the most ambitious PC exclusive games I have ever seen in my entire life, and it's shaping up to be everything Chris Roberts said it would be.
It's one thing to dislike the direction of PC gaming and gaming in general. And that is completely fine and understandable. There are many things I myself dislike about some of the current trends and a few years ago I stopped gaming altogether because I felt there was little life in the PC platform. But, brilliant and fun games are definitely out there and the PC platform still offers the greatest gaming experience not only from the player side but also the development side. There still really isn't any question about it.
http://www.youtube.com/watch?v=VyQU-AfAgno