Tormentum 2 will be finally released this year. I loved the art style of the first one.
Thanks. I found out that the game was finally released through your post; that was quite the development hell it went through. I finished it yesterday and it is pretty good, but the artwork is phenomenal, though it seemed to me that the Zdzislaw Beksinski influence was not as big as in the first one; I discovered his work through that game. What is even more amazing is that it was developed by a two-man team.Four years later and it just got released today![]()
mikeklubnika.com
I know Buckshot Roulette! I actually gifted it to a friend on Steam, and he really enjoyed it. He said the gameplay mechanics have a lot to do with mathematical probability, which I thought was pretty interesting. Thanks for sharing this site—I wasn't familiar with it, so I'll definitely check it out further. And yeah, Buckshot Roulette really is dark!I have not read through this so maybe mentioned before but I have enjoyed playing Mike Klubnika’s games. Most of them are free and the ones that are not free are cheap. His games have a dystopian aesthetic and are mostly in the same universe. He managed to create a game that sold a ton called buckshot roulette but his other games are interesting and his website is great and makes it easy to check out all his little games. To me the website reminds me of when the web was good. Simple site with all the games and some info and no ads.
Mike Klubnika
mikeklubnika.com
I just bought this game.
I didn't see any mention of the game The Stanley Parable yet so I thought I would talk about it there. If you enjoy stories that constantly break the fourth wall and contains absurdist humor and genuine existential horror, you're in a very good place.
You are playing as Stanley, an office worker who realizes suddenly that everyone in the building is gone, except for him. A narrator comments on his every move, but you are the one in control. Will you do exactly what this voice tells you to do?
Personally, I had a blast with this game and its extended edition especially : it contains the scariest scene I have played in a non horror video game. If you don't mind being spoiled (or know that you will never play this game), here it is.
(For a bit of context, the narrator has gone through the steam reviews of the game and got upset when players called him unfunny and tedious. So he created a skip button so the player can choose to pass his dialogue.)
I will admit I'm not interested in the Backroom games, at least, not when it involves too many monsters. I would like to play a game that focuses on exploration in liminal spaces, with mabye one or two monsters to spice things up, but "Escape the Backrooms" and the like are not what I'm looking for.I thought I was the only one here who knew that game. It’s awesome. I didn’t know you played it, actually. The other day, when I wanted to check out Backrooms, I started looking for games like that on Steam, but I couldn’t find many—or at least not many that my PC can run. I’d really like to play something liminal. So far, I’ve only been able to play stuff like that for really short periods of time.
I haven’t played Escape the Backrooms, but I completely understand what you mean. In that case, something I’d really like would be something with the aesthetic of Silent Hill, but tied to the liminal and exploration aspects.I will admit I'm not interested in the Backroom games, at least, not when it involves too many monsters. I would like to play a game that focuses on exploration in liminal spaces, with mabye one or two monsters to spice things up, but "Escape the Backrooms" and the like are not what I'm looking for.
I found the Stanley Parable to be a great exemple of exploration in a liminal space. If you don't count the narrator, you are completely alone in this building, with no way to come home. You're at the mercy of this voice who can also modify your surroundings. It makes you feel extremely vulnerable, despite the general whimsical tone of the game. When the feeling of dread hits, it hits especially hard.
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